Wired: Brain surgery has been filmed in virtual reality for the first time

Neurosurgery is probably one of the most inaccessible surgical specialities there is, especially from the point of view of the patients and public…

Not for the faint of heart but this is facinating and a calculated approach to capturing medical procedures. You get to watching the micrscope feed while in the OR. Capturing a real surgery like this would complement medical training simulators for a comprehensive understanding.


Vancouver Sun: B.C. Lions offer football fans VR experience

Chris Bedyk of Perspective Films says he built the camera he will use to film live game action that should begin updating the app at about halftime of Friday’s home game against the Ottawa Redblacks.

Someone really needs to provide a solution for high quality live action VR recording. 4K gives you the equivalent of a 1080p image so really we need 8K cameras to have a realistic immersive experience.


Next Big Future: VR needs 1-3 generations to go mainstream

Cameron’s opinion is that the resolution and immersion and interactivity with virtual reality needs to increase to the level of his 3D movies.

I would argue that the immersion is already here with other forms of VR content and I don’t understand how movies are interactive. Movies are a passive experience. Out-of-home I think VR will be widely adopted in under 5 years. In-home? Yes probably 10 years.

Field Services, Manufacturing, Technology

SAP: Thivi Igi Demonstrates IoT Experience In Virtual Reality

Field services improvements and new user experience can be established using Virtual Reality. One of the most compelling drivers of VR in the enterprise is helping field services.

The demo SAP produced is compelling and shows an insightful approach to leveraging VR in enterprise, creative thinking creates links between technology and industry that iteration never could.


Techcrunch: Misguided article on the death of the VR cycle

“Over the past several months it’s become clear that the war is no longer HTC and Oculus trying to discover who is Betamax and who is VHS, now they’re just trying to ensure that high-end VR doesn’t turn out to be LaserDisc. Though few of the big players are keen to readily admit it, many investors and analysts have been less than thrilled with the pace of headset sales over the past year.”

Broad statement articles like this are an unfortunate misconception. The keyword that isn’t lead on it the (distorted) article is consumer. Consumer market for emerging technology. Anyone who knows business cycles and opportunity knows you will find success in enterprise in the early stages.

Headset sales figures are one part of the equation but it isn’t the whole VR business opportunity. Services and content will drive profit. VR headsets are a nice-to-have but the price sensitivity suggest the margins will always be thin if the product is to be compelling.